Custom branded games
Your brand. Their next game.
Games worth playing. Worlds worth remembering. Built around your brand, for mobile, PC, web and event kiosks.
Exploratory concept — AI-generated visual. Not a commissioned project. Financial education
Build tomorrow.
A miniature Moroccan city where every choice grows a neighbourhood. Players learn to manage a budget by bringing their projects to life.
Mobile / Touch
Exploratory concept — AI-generated visual. Not a commissioned project.- What makes it fun
- Complete missions, balance resources and watch the city evolve.
- Where the brand belongs
- For the banking sector: make saving and budgeting tangible through play.
Brand exploration
An island of possibilities.
A vibrant island, hidden paths and treasures to find. The brand’s identity becomes a place people want to explore.
Web / PC
Exploratory concept — AI-generated visual. Not a commissioned project.- What makes it fun
- Roam freely, solve puzzles and unlock new areas.
- Where the brand belongs
- Introduce a story, products or commitments through quests and the world around them.
Event activation
Step into the game.
A space that reacts to its players. A shared challenge travels from kiosk to floor to wall, bringing the whole crowd into play.
Kiosk / Interactive floor & wall
Exploratory concept — AI-generated visual. Not a commissioned project.- What makes it fun
- Move, cooperate and trigger visual reactions across the space.
- Where the brand belongs
- Give visitors an active role and create a shared brand moment at the event.
- A brand in the mechanics.
- Your products, values or story shape players’ choices. The identity goes beyond a logo.
- A reason to return.
- Progression, fresh challenges and discoveries make another round worthwhile. Retention starts with game design.
- A crowd that takes part.
- At an event, clear rules and a quick start invite people to try, play together and pass the turn.
- Results you can understand.
- Participation, completed rounds, return visits and voluntary opt-ins: we agree on useful measures together, before launch.
Metrics are defined around your objectives, with data collection subject to consent.
- 01
Brief
Audiences, goals, use cases, budget and practical constraints.
- 02
Game design
Concept, rules, progression and the brand’s role in the game.
- 03
Prototype
A first playable mechanic to validate how the game feels.
- 04
Art & development
Art direction, interfaces, sound and code take shape.
- 05
Playtests
Players try it. We refine the pace, clarity and accessibility.
- 06
Deployment
Release or installation, measurement setup and agreed support.
Imagined here. Played everywhere.
Support in Morocco, from the creative brief to on-site activation. Languages, cultural references and real playing conditions are part of the design.
Design and project support in French and English.
Your turn to start something
What if your next project was playable?
Tell us about your brand, your audience and your playing field. Let’s put the first brief together.
Request a quote